Deepsea Vessel
Headphones recommended, chrome recommended
Assets used:
Updated | 3 hours ago |
Published | 3 days ago |
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Interstellar Snail Productions |
Genre | Survival |
Made with | Audacity, Godot |
Tags | 3D, Atmospheric, First-Person, Horror, Indie, Low-poly |
Code license | MIT License |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Color-blind friendly, Interactive tutorial |
Development log
- Version 0.23 hours ago
Comments
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Great concept, obviously it got a bit repetitive once I figured out the controls, but I can see the hunger/thirst mechanic being used in a larger game.
the fish catching button text was a bit misleading because I thought I could not catch a fish, but it only says that because the button is on cooldown. Maybe you can change it to something like "A fish was caught" so the player knows the action was successful.
Overall, a nice game 5/5!
It is a labyrinth of some sort. You have to crouch to get the bottle. It works, looks weird. Timer goes past zero.
Thanxs for review! In the next update I will add death, remove shaders that worsen vision and ohter.
Good game, you should say in some place that shift to bend.