Updated 3 hours ago
Published 3 days ago
StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorInterstellar Snail Productions
GenreSurvival
Made withAudacity, Godot
Tags3D, Atmospheric, First-Person, Horror, Indie, Low-poly
Code licenseMIT License
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilityColor-blind friendly, Interactive tutorial

Development log

Comments

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(1 edit)

Great concept, obviously it got a bit repetitive once I figured out the controls, but I can see the hunger/thirst mechanic being used in a larger game. 

the fish catching button text was a bit misleading because I thought I could not catch a fish, but it only says that because the button is on cooldown. Maybe you can change it to something like "A fish was caught" so the player knows the action was successful.

Overall, a nice game 5/5!

(+1)

It is a labyrinth of some sort. You have to crouch to get the bottle.  It works, looks weird. Timer goes past zero.

Thanxs for review! In the next update I will add death, remove shaders that worsen vision and ohter.

(+1)

Good game, you should say in some place that shift to bend.